Crypto catch 22
Tags: interactiveImagine me, you or anyone else, going about your day and suddenly saying...
With that in mind I embark to do something I abhor doing, making accounts, worst part every time is to update my mental graph of what's connected to what and such, I prepare to surrender running js, one of my most botnet tied e-mails, and maybe even a burner phone number down the line if the service actually works.
With that in mind I press the button that says:
After looking for a while I see there are a few promising ones:
If you're American or European, and rarely some other big countries you can easily find someone willing to buy your money in exchange for their crypto, I am, however, not.
That means I can never really take any sell offers, since I don't have the ability to send money with the bank account I was already forced to surrender to live as a member of my country's society, I wouldn't be unwilling to register in the other payment processors if they didn't all require the same or more personal information than big exchanges anyways, as a matter of fact many of those disservices literally require more info that I actually possess, I can't enroll even if I was a complete golem willing to surrender my entire being to a corporation because they demand even more.
With that in mind I should probably But I'm sure there must be a way of trading on this one, perhaps it would be better if I for a bit
Let's see let's see...
Oh yeah! this way of doing things is nice in that they let you post buy offers with no KYC nonsense either, they don't even have accounts, the only thing you need is to have is......a small amount of crypto as insurance.
Of course, I don't mind using some funds as insurance to get more, that is just how money works, with that in mind
If you want crypto you need to surrender your life to a foreign company, or pay crypto to get crypto without doing so.
Sure I could theoretically mine them, but electricity prices are insane where I live + I don't have the hardware to get even the base bootstrap amount in a reasonable amount of time anyways, so It'd have to be on someone else's computer, which you can't usually do legally without paying. If I could pay like that I wouldn't be in this predicament in the first place.
I guess there is still
Begging!
That's right, begging seems to be my only option.I can just put out a digital panhandle and hope that someone who has already gone through the whole ordeal before (or got lucky and didn't need to) can spare some change
With that in mind I put some wallet addresses in the footer of the webpage, you can now go ahead and to Check them out
So yeah, the interactive story ends here
I'm still not too sure about keeping the addresses in the footer forever but I guess they're staying until I can get enough to afford getting more, then I'll probably move them to their own page and just leave a Give me money link somewhere, probably the footer too.
I planned this story a long time ago, before the creation date actually, but I didn't post it because I had to wait a long time for the Monero blockchain to synchronize, then I got busy doing something else, then I redesigned the whole thing to make it an interactive post instead of a boring text only one.
Now that I finally have time all crypto seems to have spiked in price for some reason, I wonder whats up with that.
That probably means that I am less likely to actually get donations I guess, but I don't know how big the impact would be because I have never donated to a website in my life (Read here if you want to know why, Spoiler: it's because I don't have any internet money to donate in the first place) I've got absolutely no clue if this is like, a realistic goal or if I am shooting for the moon, but you'll never know if you don't try.
If you're curious about how this works...
it's all thanks to the popover attribute and the <details> element + a teeny tiny bit of css, no js required, and this is just a small demo, you can truly make a fully interactive VN or something like that if you're dedicated enough, but I suck at making games so you won't see me posting anything too polished either.
The core of the logic is simply leaving a <details> open and only making visible things if they're after it when open, and invisible if it's closed.
That and the fact that popovers can be anywhere on the page makes it so the whole logic on the page is just:
.loop {visibility: hidden;}
#offer[open] + #start{.loop {visibility: visible !important;}}
#after, aside + span{display:none;}
#beg[open]:not(:popover-open) + #after{display: unset !important;}
main:has(> #beg[open]:not(:popover-open)) + footer > aside + span {
display: unset !important;
}
details.no[open] > summary{display:none}
Where the first 2 are responsible for the button, while the rest are responsible for hiding the footer addresses and this section.
Anyways I like both popover and <details> very much, I wish they were used more often instead of websites being unusable by requiring nasty(and rather unsafe, if not outright malicious) js code downloaded from who knows where.